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Skills

Valheim ships 24 skills that level up through use: 14 weapon/combat proficiencies and 10 everyday ones like running, sneaking and cooking.

Skills train up to level 100. This world does not enforce a combined skill-point cap - only each individual skill's own level cap applies. Dying lowers every skill by about 5% of its current level.

Combat Skills

14 skills

Axes

Damage with axes.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Blocking

Damage absorbed when blocking with a weapon or shield.

Each successful use can raise this skill by up to 0.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Blood Magic

Damage, eitr and health drain when using blood magic.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Bows

Damage with bows.

Each successful use can raise this skill by up to 1.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Clubs

Damage with clubs.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Crossbows

Accuracy and damage with crossbows.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Elemental Magic

Damage and eitr usage when using elemental magic.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Fists

Damage when unarmed.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Knives

Damage with knives.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Pickaxes

Damage with pickaxes.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Polearms

Damage with polearms.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Spears

Damage with spears.

Each successful use can raise this skill by up to 1.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Swords

Damage with swords.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Wood Cutting

Axe damage when hitting trees.

Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.

Utility Skills

10 skills

Cooking

Cooking speed, serving tray wear and chance for bonus yields.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Crafting

Crafting speed, hammer wear and building stamina use.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Dodge

Stamina drain when dodging.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Farming

Stamina use, cultivator wear, harvest radius and chance for bonus yields.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Fishing

Stamina drain and pull speed when fishing.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Jump

Jump height.

Each successful use can raise this skill by up to 0.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Riding

Animal speed and stamina drain.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Run

Speed and stamina drain when running.

Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Sneak

Stamina drain and stealthiness when sneaking.

Each successful use can raise this skill by up to 0.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.

Swim

Stamina drain when swimming.

Each successful use can raise this skill by up to 0.3 points - the gain gets smaller and harder to earn the closer the skill is to its cap.