Skills
Valheim ships 24 skills that level up through use: 14 weapon/combat proficiencies and 10 everyday ones like running, sneaking and cooking.
Combat Skills
14 skills
Axes
Damage with axes.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Blocking
Damage absorbed when blocking with a weapon or shield.
Each successful use can raise this skill by up to 0.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Blood Magic
Damage, eitr and health drain when using blood magic.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Bows
Damage with bows.
Each successful use can raise this skill by up to 1.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Clubs
Damage with clubs.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Crossbows
Accuracy and damage with crossbows.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Elemental Magic
Damage and eitr usage when using elemental magic.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Fists
Damage when unarmed.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Knives
Damage with knives.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Pickaxes
Damage with pickaxes.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Polearms
Damage with polearms.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Spears
Damage with spears.
Each successful use can raise this skill by up to 1.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Swords
Damage with swords.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Wood Cutting
Axe damage when hitting trees.
Each successful use can raise this skill by up to 1 point - the gain gets smaller and harder to earn the closer the skill is to its cap.
Utility Skills
10 skills
Cooking
Cooking speed, serving tray wear and chance for bonus yields.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Crafting
Crafting speed, hammer wear and building stamina use.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Dodge
Stamina drain when dodging.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Farming
Stamina use, cultivator wear, harvest radius and chance for bonus yields.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Fishing
Stamina drain and pull speed when fishing.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Jump
Jump height.
Each successful use can raise this skill by up to 0.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Riding
Animal speed and stamina drain.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Run
Speed and stamina drain when running.
Each successful use can raise this skill by up to 0.2 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Sneak
Stamina drain and stealthiness when sneaking.
Each successful use can raise this skill by up to 0.5 points - the gain gets smaller and harder to earn the closer the skill is to its cap.
Swim
Stamina drain when swimming.
Each successful use can raise this skill by up to 0.3 points - the gain gets smaller and harder to earn the closer the skill is to its cap.